Dec 12, 2016

STARDROP: Kickstarter Round 2.

Some people had a hope for us to launch a new Kickstarter project. And we did it.

Before all that...

After some time of discussion, Joure figured out that Indiegogo might be a fine place to start a new attempt to get STARDROP crowdfunding going. In fact, even before Indiegogo, he created his own campaign on his website which was working very well.(If we exclude people not knowing that and such).
Once new page on Indiegogo was created, Joure added many cool stuff with new videos, information and such. However...after some time, the page got deleted from Indiegogo. There is few reasons for that but I am not going to spoil these, in fact, it was Joure deleting that page, so dont blame Indiegogo staff(in case if you had that feel). After some time and discovering new features from Kickstarter, Joure decided to try it again and whole Team V now hopes it will work for sure.

Kickstarter Round 2.

I am glad to announce STARDROP Kickstarter page again. If we will compare old with new Kickstarter pages, we can see there is quite a lot of stuff was added after all that which means: Team V is working really hard to deliver cool stuff to you.
You can support us by heading here. Of course, we tried to cover up many things that might come into your mind but if you still got questions, feel free to ask there.
We do really hope this one will work for us, so things will be much brighter for all of us.

Thanks and good luck in future.

Oct 16, 2016

Sven Co-op: Internal tester.

Yet another quick heads up message.

Well, this is possibly another good news for entire year...

I didnt expected myself to join up in Sven Co-op team but on another hand, I am happy about that.
It seems like my activity during RC(Release candidate) had some effect and allowed developers to think if I am worth enough for internal tester. Seems to be, I am and from now on, I am working on 2 projects:
STARDROP and Sven Co-op. 

More news will be posted soon, if they are worth mentioning.
Thanks and good luck.

Oct 14, 2016

SCI has been started.

This is just quick heads up message and nothing much.


STARDROP Crowdfunding Initiative has been started, allowing people to take their chances and support us directly by pledging some amount of cash. Something like a Kickstarter v2 but a little in different way.

If you are interested in this one, please, click on this link and you'll get information you needed(hopefully).

Thanks and good luck in future.

Oct 1, 2016

Yet another update to my blog.

Its been awhile since I posted something in this blog, indeed. Today, I'd like to update my blog with information regarding to STARDROP, Contagion and such.


Slowly but surely, the development of STARDROP is going well. Soon or later, chapter 1 of STARDROP will be uploaded on one of the gaming platforms, so players can take a look on game and see how it is. We do plan release the game on Steam platform as well, however, there is something we need to smooth out first.
On another note, Joure released a new video of STARDROP: Pre-release trailer:

We got also some plans regarding to STARDROP but I am not going to spoil them yet.

Contagion: Afterlife.

As you might also know, I quit working on Contagion project due bunch of reasons. I am not going to spoil these reasons and I am not going to discuss about that. What I would like to write here is some thoughts about Contagion and how it may go in future. 
Please keep in mind that every text below this link is simple thoughts, personal opinion.

No one really knows who is working on project Contagion at this moment, as we know Monochrome, Inc is focusing their strength on Project Ageless, leaving Contagion behind with quite good amount of bugs\glitches and such.
The hope was lost back at February 2016 when it become really clear that some developers simply dont give a fuck about some nasty glitches. For example: Holiday assets(Halloween\Christmas ones), level designing bugs or even programming issues. Even some props(materials\models) got some glitches in, not to mention a glitch with audio files whenever reloading certain weapons.

While it is indeed sad to know all that, I found that CCL Sama himself were trying to fix things up earlier. I am pretty sure he is still doing that(sure, after all he got invited to the team and now works with them without singing NDA document(funny enough, seriously.)) however, I do have a feel about CCL Sama's powers will be overused\abused for their own advantage. Actually, they are already doing that, as I was notified that they are already uses CCL Sama's nav fixes and such. I wouldnt be really surprised if CCL Sama wont get ANY sort of rewards for his hard work whatsoever.
I dont blame any developers to be honest but I do hate the fact when my reports was simply ignored. For example: Requesting navmesh fixes or even removing holiday props. It doesnt take THAT much time, seriously(I could fix all that shit, if I could know how to work with hammer but I can fix navmesh by myself too, you know). Back at days, when I attempted to fix nav mesh for few maps, these got accepted however, a level designer didnt even bothered to verify, check those out and asked me to stop doing that so. I assume this was because I am cutting someone's paycheck or maybe because they dont like when they see someone else doing their job, so they would feel themselfs useless? I dont know.

As for playtesters, I still have no idea if NeoAssassin works on project or not. Hell, even he doesnt know that sort of information(as he mentioned that on forums), so I am not exactly sure who is actually doing in deep testing besides of CCL Sama himself. I doubt developers do that.

Cant also not to mention about programmer. Nothing against him much but its been about 5 months already since his announcement of doing some work but look around: Its not there, its not in public build whatsoever.

Cant also not to mention a community on forums. The community lost their hopes and stopped believing in all that stuff that developers says as they got fed up with their "promises" and lies.
Community still demands new animations(mo cap),a lobby system, Mac&Linux versions and even more. However, all these things are still not released and you either have to sit and wait or just do something else. I have no doubt that community even hates some developers(highlighted for those who fails to read sometimes), not just for the lying to them but for the fact how they treat them or just simply do not give a shit and never responds.

I suspect releasing a new update(IF THAT EVER HAPPENS) will take a shitload of time for them to release all that. On top of all that, I doubt we can see anything serious besides of CCL Sama's already released fix(in Workshop) of navmesh for Escape maps.
Its been 9 months already since serious update of Contagion. But sadly enough, holiday assets, serious glitches, issues are still present in that video game and no updates regarding to this was released yet. Nothing but just few words: "Hey guys, we are working!" or such.
A lot of people refuses to play Contagion these days and even hardcore fans decided to do that as well(such as myself, not because of work). I am pretty sure that Contagion will lose their community completely really soon but we shall see.

End of the line with my thoughts\opinion.
I must admit, I do listen some soundtracks created by Ulrich earlier such as Into the Dark or Barlowe Square subway station. These are the only tracks that still keeps me somehow connected with Contagion but not that much as I used to it. I do check forums sometimes but besides of listening and checking forums out - Im not doing anything for Contagion at all.
Oh, I should also admit that I am still getting friend requests that asks me to help them with Contagion. I would love to do that but I am not going to, as I am no longer considered as official PT and I already described EVERYTHING in bloody pinned threads. Aside from that, people could use search field but eh.

Sven Co-op survival map pack(WIP).

I love Sven Co-op. I love Survival gamemode. But sadly, only 2 official maps got Survival gamemode implemented. Possibly because developers believes that Survival gamemode isnt fitting well for most official maps. In my opinion: Thats a lie.

So I decided to prove it that official maps(well most of them) are totaly fine with Survival gamemode. 
Currently, it supports 27 .bsp files(so it will be....13 maps(including series) in total) but I am planning to add more maps however, its not that quite easy as it requires logic and correct positioning. Also sometimes simply needed more entities to be added, in order to make map balanced just a little. Still...
...if you wish to check this pack out, pleaaaaaaaaaaaaaaase, check this link out.
Please keep it in mind that this pack is WIP. Some problems with balance or issues MAY happen, so if you found anything weird(which you shuoldnt) please, report it here. If you are also having some feedback or just wish to suggest something, feel free to do so here.

To install this pack, please extract "maps" folder in svencoop_addon folder. After all that, launch the game and start up the map and enjoy.

Regarding to guides such as Source > GoldSrc converting(porting) and NMRiH in depth guides.

I decided to scrap these guides for simple reason.

Regarding to Source > GoldSrc guide.
You can find plenty of guides with that sort of information. Just simply google CSS to CS1.6 converting or something and you'll find it. If you somehow, fail to find anything like these then fine, be that way, I'll write the guide(for the second time) again.

Regarding to NMRiH in depth guide.
The reason of scrapping this sort of guide is simple. Most people proved themselfs to be worthless and mostly cant read\hear\accept things correctly and such. Since my guide was divided into 4 parts, I had a feeling that whoever is reading the guide will be either simply bored of reading or just will be unable to read everything at all. Sure, there is always people who would read the guide completely, regardless how much it was divided but these are rare. I can write this guide once again but I kinda dont want to, as players can learn the game by themselfs quicker. Practice always works on everything after all.

Regarding to my own blog and why there wasnt much information on it earlier.

The reason why I couldnt\still cant update all time is simple. I am working and I am sick as well. I seriously wish to update this blog much frequent as used to it but right now, I simply cant. There so much things in my mind and I cant share those. There so many ideas, hopes, memories that causes me to forget some stuff around and my own blog was part of that "forgotten" part. I am indeed sorry about that but you have to understand me as well. I surely hope you will.


None needed. Everything described already...well except of the fact that I cant wait for new fault(fault StP to be exact) to be released. Oh well.
I thank you for taking your time and reading that massive amount of text above and I do wish you good luck in future.

May 28, 2016

Intig - Dystymi: Released.

A new album by Intig - Dystymi has been released not that long time ago!

The new album Dystymi contains 8 new songs;
01. In a Better Place
02. Falling
03. Self Destruction
04. Tystnadsplikt
05. Disheartened
06. Selvmordstanker
07. Longing for an End
08. Sjukligt Svårmod

Genre: Black Depressive Metal.
Members of group: Andreas Rönnberg(Instruments, composer and vocals), Ken Klejs(Drummer) and Jordan Jimenez(Vocalist).

Some previews of songs:

I must admit: Some songs sounds quite similar(just a little) from well known album Empty by Intig as well which is great. If you are curious about Empty album, then you should check those videos here:

If you wish to buy album, support Intig and listen their awesome tracks, feel free to click here for Dystymi album and here for Empty album.
You can also visit their Facebook page for latest news, as well as some extras such as T-shirts.

To be honest, I should have posted this much earlier but hopefully it wasnt that late.

-Thanks for reading and good luck in future!

Apr 21, 2016

Status updates, STARDROP news.


Demo version.

After quite some time, Team V pulls out demo version of STARDROP. You can play this demo version right now. Click on this link for PC specs, download section and other information.

If you have any feedback(please, have a constructive feedback), you can post that here.

Kickstarter project.

If my mind isnt mistaken, somewhere in April 25-26, Team V launches a STARDROP's Kickstarter campaign. The Kickstarter project contains pretty much interesting rewards including OST, posters and etc. The minimum amount is...15$ if I am correct. No public link yet, will post once campaign launches.

In hopes of success, Team V will use the amount for upgrading\fixing PC's, licenses fees, Kickstarter's fees, assets.

About the game.

STARDROP is a narrative driven Sci-Fi first person adventure and exploration game set in the future.

  • A strong rich story breaking from the usual dark Sci-Fi.
  • Explore multiple spacecraft as a salvage and rescue operative.
  • Professional voice acting to drive an intimate story full of mysteries and excitement. 
  • A family friendly narrative driven gaming experience. 
  • Broad range of immersive puzzles and secrets.
  • Open world based exploration.

The aim is to engage the player with excitement through exploring these derelict spacecrafts and unraveling their secrets.

Status updates.

Its been a while since I posted anything in this blog once again. Rarely but sometimes I just dont want to write anything here because I am not exactly sure what I can write here or there is other things that affects me. In this case, after leaving Monochrome, I felt terrible at first days. After sometime of recovering, I feel myself slightly sad.
Its been more than just month of my leaving but I know for sure: Nobody cared at all in Monochrome when I was leaving. To be honest, I expected that but after all these 2 years of extreme loyalty and dedication towards team, I expected something different rather than just smile face ":)".
After that moment, I have also lost a good amount of known mates(not just Monochrome members). Sigh.

Throwing away sadness, at this moment I am working with Team V now, same job title: Playtester of STARDROP game however, with laptop not being able to handle UE4, there is nothing I can do but just hope for the success of Kickstarter campaign. If everything goes well, I will be able to work and test the crap out of STARDROP, so people will enjoy almost bug free game.(Why "almost"? Because you can never be so sure about all bugs being spotted and covered up. )

While I still cant work with STARDROP properly, I am still messing around with Sven Co-op 5.0. Same deal, modding, tweaking and trying to get some fun in Guns of Icarus Online with KG community.

Oh...and today is that bloody day of my appearance in this world. How terrible is this is, oh well.

I'll post the link once Kickstarter campaign gets released.
-Thanks and have fun.

Feb 17, 2016

Situation over Contagion and possible future.

Well, good times always ends up soon or later.

In this message I'll try to explain the situation over Contagion, a possible future of mine and Contagion.

Whats going on with Contagion?

Nothing much, to be honest. Everything gets fixed slowly. Way too slow but there is a lot reasons behind that.
Personally, I am sorta annoyed by the fact about some bugs being left unfixed and new ones shows up. Although, we do have mates to fix those but the problem itself: They dont have time for it. 
I have also attempted to resolve some issues by myself such as fixing navmesh for Harvest map and for Pioneer Express but I was told that I should wait for "advanced tutorial"(fun thing is: this sort of tutorial never came out) about navmesh and how I should work with them. Of course, I have minimal knowledge of mapping and with Source Engine itself but whatever.
Another thing might be the case is Project Ageless itself. Nothing really I can tell about it to be honest, so guessing that Project Ageless could be the case might be a wrong move.

Sadly enough, Joure was also dismissed from Monochrome. The one was working on maps as well, which means: Almost whole old team who worked on Contagion is now gone. It is sad, indeed and sorta damages morale but I dont think people will care about that much. For my case, it was sad of course, just like when Dec and Ulrich was moving on.

In short: Contagion doing somewhat fine but it has a lot stuff needed to be fixed. Personally, I would fix stuff first(whenever it possible) rather than working on new futures(for example:lobby system which I believe its pointless thing ever). I am not sure when new update will roll in but, judging by the activity, I believe it wont be out soon enough.

Future of mine and Contagion.

Although I am sorta annoyed by the fact about some bugs not being fixed, I am also having trouble with not being able to handle Contagion itself. Not sure whats causing the issue but I suppose its a laptop dying slowly which is understandable. Besides of that, I am having a lot issues with health that requires more attention than Contagion, I am also getting extremely annoyed by people on Contagion's forums and I personally somewhat tired of Contagion. 
I do love the game itself and I do love working on it but, I believe I will need some rest from it. I am not writing about being done with Contagion itself but I am exhausted and I am suffering from wounds a lot already.

And a little offtopic, I have changed background image in this blog. Although this one is being used on Steam as profile background, I personally would love to see exactly that new background on my blog as well.
Oh, and the thing that I mentioned earlier about Source to GoldSrc? Yeah, thats still in my mind but will slowly come in soon.

Thanks for reading and good luck in future.