Apr 3, 2017

Sven Co-op: More survival maps are available on public release candidate build.

Orphanage's map tweaks are finally official and available for testing on public release candidate build.











The next update brings you more fixes for HLSP campaign, updated scripts and of course, more Survival gamemode on official maps.

Here is the changelog for the maps I tweaked\adjusted for Survival gamemode:

BlackMesaEPF:
-Added Survival gamemode with 3 checkpoints.

Crystal:
-Added Survival gamemode with bunch of checkpoints.
[Crystal1]
-Reduced amount of AP, HP you'll be getting from charger\health stations.
-Picked up batteries gives you less AP than default number.
[Crystal2]
-Added 2 medkits to boss arena.
-Picked up batteries gives you less AP than default number.
-Changed fall damage system. You will lose 10 HP per each fall.
-Buffed up Tor's damage output.

DangerOfCollapse(sc_doc):
-Added Survival gamemode with 3 checkpoints.
-Reduced amount of AP, HP you'll be getting from charger\health stations.
-Picked up batteries gives you less AP than default number.

Half-Life: Uplink:
-Added Survival gamemode with 2 checkpoints.

Infested:
-Added Survival gamemode with bunch of checkpoints.
[Infested1]
-Squeak nests will spawn in in room with soda machine instead of snarks itself.
-Reduced all Gonome, Zombies, Voltigore HP.
[Infested2]
-Fixed Robo Grunts attacking Turrets and Turrets attacking Robo Grunts.
-Reduced all Gonome, Zombies, Voltigore HP.
-Fixed scientist scripted sequence getting broken if you mess around him.
-Reduced genetically modified Gonome HP to 1500.
-Button opening capsule where genetically modified Gonome is can be used only once.(Prevents people quietly getting rid of that Gonome by trapping him inside of that capsule again.)
-Self destruct time has been reduced to 4 minutes.
-Added 2 more female assassins near escape train.

Intruder:
-Added Survival gamemode with 3 checkpoints.
-Added ammo boxes in room just before boss.
-Reduced guard's checkpoint doors speed.
-Added crush damage to these doors to prevent players getting stuck between these doors.
-Gave 9999 HP to scripted scientist so players will not break the map by shooting that guy with charged Gauss shot.

Last Stand:
-Added Survival gamemode with at least 1 checkpoint on each map(4 maps).
[Last1]
-Players can no longer attack friendly NPC's.

Persia:
-Added Survival gamemode with 3 checkpoints.
-Added rope to first balcony.
-Adjusted players weapon damage output.
-Made one door breakable to prevent players getting stuck and\or NPC's blocking door.
-Moved few sandbags around to prevent players getting stuck.
-Players can no longer attack friendly NPC's.
-All NPC's drops their weapons upon death.(Except of M16.)

Toonrun:
-Added Survival gamemode with few checkpoints.
[Toonrun1]
-Set "TOUCH ONLY" properties on sniper rifle on top of mouse trap. Should kinda fix players getting that weapon for a little while.

Yabma:
-Fixed some NPC's not spawning because of dead bodies blocking their spawn.

What is Survival gamemode?

A somewhat challenging gamemode where you got only one life and where you must pay attention to your ammo, armor, health, awareness and such.

If you die, you can be revived by teammate's medkit, if you die in brutal way(gibbed), then you will have to wait for the checkpoint to respawn.

A good way for self training and understanding every single mechanic of Sven Co-op game.
Here is the video of one of recompiled maps by me with Survival gamemode implemented:


That said, I am quite pleased with upcoming update and hopefully I can add more Survival gamemode in other maps.

How to switch to public release candidate build?

Open your Steam library, find Sven Co-op, press right mouse button on it, then press properties. In new window, click "Betas", then select from dropdown menu Release Candidate Public. 
You should get notified about successfully opting into beta build and Steam should download an new build and then you can take a look on stuff.

Thank you for reading and good luck in future.
-Orphanage